Understanding the Editor
Tour the Creator Studio interface and its core panels.
Introduction
Creator Studio is Appley's professional game editor. In this tutorial, you will learn the layout and purpose of each panel so you can navigate efficiently.
Tutorial 2 of 18
Screenshot
Step-by-Step Guide
Open your project
Launch Creator Studio from your Projects list.
Identify the Viewport
The large central 3D area is the Viewport — this is where you see and manipulate your scene in real time.
Find the Hierarchy
The left panel is the Scene Hierarchy — a tree view of every object in your scene.
Locate the Inspector
The right panel is the Inspector — it shows properties of whatever object you have selected.
Explore the bottom tabs
Bottom tabs switch between Script Editor, Node Editor, Asset Browser, and Terrain Tools.
Find the toolbar
The top toolbar contains Play, Save, Publish buttons and the transform tools (Move, Rotate, Scale).
FluxScript Example
Here is the FluxScript (Appley Scripting) code for this tutorial:
// Editor setup script — runs in edit mode
on start {
editor.setGrid(true)
editor.setSnap(true)
editor.setRenderQuality("medium")
// Auto-select the main camera on open
camera = scene.find("MainCamera")
if camera != null {
editor.select(camera)
}
}Node Script Equivalent
Prefer visual programming? Here is the same logic as a Node Script graph:
[On Start] ──► [Set Grid: true]
──► [Set Snap: true]
──► [Set Render Quality: medium]
──► [Find: "MainCamera"]
├─ Not Null ──► [Select]
└─ Null ──► (skip)Pro Tip
Watch Out
